Evga Geforce Gtx 1080 Ftw Hydro Copper Review

EVGA GeForce GTX 1080 FTW HYDRO COPPER GAMING
Benchmark and Specs

EVGA GeForce GTX 1080 FTW HYDRO COPPER GAMING

GPU memory
Based on: NVIDIA GeForce GTX 1080 Retentivity Size: 8 GB
GPU Flake: GP104-400-A1 / GP104-410-A1 Memory Blazon: GDDR5X
Execution units: twenty Retentivity Speed: 1.251 GHz
Shader: 2560 Retentivity Bandwith: 320 GB/south
Render Output Units: 64 Memory Interface: 256 flake
Texture Units: 160
Clock Speeds thermal Design

Reading: EVGA GeForce GTX 1080 FTW HYDRO COPPER GAMING – Benchmark and Specs

Base Clock: 1.721 GHzDeviation vs GPU group + vii % TDP: 180 W
Boost Clock: 1.860 GHzDeviation vs GPU group + seven % TDP (upwardly):
Avg (Game) Clock: Tjunction max:
Overclocking: Yes PCIe-Power: 2 x viii-Pivot
Cooler & Fans
Fan-Blazon: Cooler-Blazon: Water cooling
Fan i: Racket (Idle): 0 dB / Silent
Fan 2: Noise (Load): 0 dB
connectivity Featureset
Max. Displays: iv Max. resolution: 7680×4320
HDCP-Version: 2.ii DirectX: 12_1
HDMI Ports: 1x HDMI v2.0b Raytracing: No
DP Ports: 3x DP v1.four DLSS / FSR: No
DVI Ports: 1 LED: No LED lighting
VGA Ports:
USB-C Ports:
Supported Video Codecs

Read more: Specs ASUS SABERTOOTH X99 Intel® X99 LGA 2011-v3 ATX Motherboards (90MB0L00-M0EAY1)

h264: Decode / Encode VP8: Decode
h265 / HEVC: Decode / Encode VP9: Decode
AV1: No
Dimensions Additional data
Length: 267 mm GPU Interface: PCIe 3.0 x sixteen
Height: 129 mm Release date: Q2/2016
Width: Release price:
Width (Slots): 2 PCIe-Slots Structure size: 16 nm
Weight: Role-no: 08G-P4-6299-KR
Documents: data sheet


EVGA GeForce GTX 1080 FTW HYDRO COPPER GAMING

i.721 GHz, 8 GB ( 180 Due west TDP )
Purchase this graphic tease at amazon !

Benchmark results

The theoretical computing power of the graphics card with unmarried precision (32 scrap) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics carte du jour is.

3DMark is a criterion that mainly measures the graphics carte. As in virtually every graphics card criterion, however, the system's processor has an effect on the result. We therefore use a fast processor in society not to limit the graphics carte during the exam.

3DMark is a criterion that mainly measures the graphics carte du jour. Every bit in about every graphics card benchmark, however, the system's processor has an upshot on the issue. We therefore use a fast processor in order non to limit the graphics menu during the test.

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer Dice. The engine is bachelor for Windows, PS4, PS5, XBox I or XBox Serial X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battleground 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested nether Windows x.

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out straight in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card criterion.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.

Battlefield 5 is a visually impressive game. Information technology uses the tertiary version of the "Frostbite Game Engine" developed by the manufacturer Dice. The engine is available for Windows, PS4, PS5, XBox One or XBox Series 10. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battleground 5 is very suitable as a graphics carte du jour benchmark.

Exam environment and settings: DirectX 12 API with max. Details, tested under Windows 10.

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of h2o and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rising of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thank you to the support of TressFX (AMD) or HairWorks (NVIDIA).

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of h2o and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, merely has been significantly inverse in some places. For example, the retentiveness requirement (GPU memory) was significantly increased in order to make it more difficult or fifty-fifty to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our criterion results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version two (Autolykos two) in early on 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated past a graphics carte du jour. When computing Ergo Coins, ASICs accept no efficiency reward over mod graphics cards, which should make Ergo bonny for equally many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were accomplished nether

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (Pw) algorithm and is calculated the fastest with a modernistic graphics card. KawPoW is based on a irresolute algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that ofttimes utilize ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to summate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics menu and not with so-called ASICs. These are increasingly used in big mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were accomplished under

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The theoretical computing ability of the graphics batting order with single preciseness ( 32 moment ) in TFLOPS. TFLOPS indicates how many trillion FP32 floating charge operations the graphics carte du jour ( GPU ) can perform per second base. The larger this number, the faster the graphics card is.3DMark is a benchmark that chiefly measures the graphics poster. As in virtually every graphics card criterion, however, the arrangement 's processor has an upshot on the solution. Nosotros therefore use a flight processor in ordering non to limit the graphics circuit board during the test.3DMark is a benchmark that chiefly measures the graphics card. Equally in about every graphics card benchmark, however, the organization 's processor has an effect on the consequence. Nosotros therefore use a fast central processing unit of measurement in ordering non to limit the graphics card during the test.Battlefield five is a visually impressive plot. Information technology uses the third accommodation of the " Frostbite Game Engine " developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series Ten. many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its stream features, Battlefield 5 is very desirable as a graphics batting society benchmark.Test environment and settings : DirectX 12 API with soap. Details, tested under Windows 10.Battlefield v is a visually impressive game. It uses the third translation of the " Frostbite Game Engine " developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. many physics-based calculations are carried out immediately in the game engine, which results in very realistic calculations. Due to its electric current features, Battlefield 5 is very suitable as a graphics calling carte benchmark.Test surround and settings : DirectX 12 API with soap. Details, tested under Windows 10.Battlefield five is a visually impressive game. Information technology uses the tertiary version of the " Frostbite Game Engine " adult by the manufacturer Dice. The engine is available for Windows, PS4, PS5, XBox One or XBox Serial X. many physics-based calculations are carried out directly in the crippled engine, which results in identical realistic calculations. Due to its current features, Battlefield five is very suitable as a graphics calling card benchmark.Exam environment and settings : DirectX 12 API with lather. Details, tested nether Windows 10.Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Ascent of the Tomb Raider. The foundation engine supports a realistic representation of trunk of water and snow and shows the game characters detailed. The brandish of haircloth is besides very naturalistic thanks to the corroborate of TressFX ( AMD ) or HairWorks ( NVIDIA ) .Shadow of the Tomb Raider is based on a modify interpretation of the Crystal Dynamics Foundation engine. This locomotive was already used in the straw Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is besides identical naturalistic thanks to the support of TressFX ( AMD ) or HairWorks ( NVIDIA ) .Shadow of the Tomb Raider is based on a modify version of the Crystal Dynamics Foundation engine. This engine was already used in the straw Rise of the Tomb Raider. The initiation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of pilus'due south-breadth is as well very realistic thanks to the support of TressFX ( AMD ) or HairWorks ( NVIDIA ) .Ethash is the Proof-of-Work ( PoW ) algorithm used for the crypto currentness Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been importantly inverse in some places. For practice, the retention necessity ( GPU memory ) was chiefly increased in ordering to make it more unmanageable or flush to prevent the adding of the algorithm on alleged ASICs ( Application Specific Integrated Circuits ). Our benchmark results are based on a flimsy overclocking of the graphics card and the GPU retentiveness. The hashrates were accomplished under Hive Os with chasten overclocking settings.The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 ( Autolykos 2 ) in early 2021. The Autolykos 2 algorithm is based on the Pw concept and can exist efficiently calculated by a graphics poster. When calculating Ergo Coins, ASICs have no efficiency advantage over mod graphics cards, which should brand Ergo bonny for equally many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long ledge life. The hashrates were achieved under Hive Bone with control overclocking settings.The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. previously, Ravencoin used ProgPoW ( X16R and X16Rv2 ). KawPoW is a Proof-of-Work ( PoW ) algorithm and is calculated the fastest with a advanced graphics calling card. KawPoW is based on a changing algorithm ( X15 and SHA51 ) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mine farms that often utilize ASICs. In accession to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved nether Hive OS with chasten overclocking settings.The crypto currency VertCoin ( VTC ) is calculated with the modern Verthash algorithm since January 2021. This is a very retention-intensive Pow algorithm that is unmanageable to summate with an ASIC. The developers have set up themselves the goal that VertCoin should be calculated via a graphics card and not with alleged ASICs. These are increasingly used in big mining farms. Verthash shortly requires a graphics card with at least 2 GB of retention. The hashrates were achieved under Hive Bone with chasten overclocking settings .

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Source: https://cmcdistribution.com.vn/en/evga-geforce-gtx-1080-ftw-gaming-hydro-copper-1640564379/

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